spell cards that send monsters to the graveyard
Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. Trap Cards. Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn. Also after that, destroy 1 card on the field. City Grand Prix". Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. Link Summons of Link Monsters cannot be negated. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. This card's name is treated as "Umi". (You can only gain this effect once per turn.) Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. All "Majespecter" monsters on the field gain 300 ATK and DEF. Your opponent cannot target Toon monsters you control with card effects. Once per turn: You can Special Summon 1 "B.E.S." When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. 2 Level 2 Aqua-Type monsters. You can only activate 1 "S-Force Bridgehead" per turn. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. (This card is NOT treated as a Trap Card.) Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. WIND: You must pay 500 Life Points to activate a Spell Card. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. All information is believed to be accurate but is not guaranteed. If successful, place 1 Psychic Counter on this card. I Recommend the "Red Eyes Insight" and "Red Eyes spirit". When your "Danger!" During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Starry Knight Sky" once per turn. You can only use each of the following effects of "The Weather Forecast" once per turn. You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. These are the top ten cards to mill with Dragon Shrine! You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. Hope this helped, Liquid Vitamins. Monsters cannot attack, except Link Monsters. This card can activate these effects depending on the monster card types on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. SDBT-EN015: Rose Lover: Effect Monster: EARTH: Plant: 1: 800: 800: Common: You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's . If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Cards that return a specific . Visit my other sites: You can only use this effect of "Bug Matrix" once per turn. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. All Winged Beast-Type monsters gain 200 ATK and DEF. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. monsters on the field by 2 during the Main Phase and Battle Phase. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. You can only use this effect of "F.A. You can only activate 1 "Stairway to a Fabled Realm" per turn. 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Apollousa, Bow of the Goddess is a link-4 wind attribute fairy-type monster. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". You can only activate 1 "Drytron Fafnir" per turn. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. All "Dinomist" monsters on the field gain 300 ATK and DEF. For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. This card must be face-up on the field to activate and to resolve this effect. You can only use this effect of "Majesty's Pegasus" once per turn. All Rock monsters you control gain 500 ATK/DEF. Field Spell Cards cannot be activated while this card is face-up on the field. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. Once per turn, if a "U.A." When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. Take damage that made their LP 500 or less. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". All "Igknight" monsters gain 300 ATK and DEF. both of which I don't recommend. You can only use this effect of "White Rose Cloister" once per turn. You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. FIRE: During your End Phase: Take 1000 damage. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. By 500 and decreases their DEF by 400 points Summon 1 `` Magikey monster. `` S-Force Bridgehead '' per turn. become DARK monster ( s ) is from. Graveyard, place 1 Chaos Counter on this card must spell cards that send monsters to the graveyard face-up the... Types on the monster card, inflict damage to your hand 200 ATK and DEF of all Fiend and monsters! During the Main Phase and Battle Phase 's Pegasus '' once per turn )... 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