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tough love arena mods

Longer combos can still be bursted, Training: With hitboxes on, you can now see how many juggle points remain during a combo, Debug Tools: Fixed issue with inner menu navigation, Options: Removed "Unload Stale Sprites" until it can be further tested and debugged, Debug Tools: Merged public and private debug tools into one ugly menu, Buffed Beef/Pork: Palm disadvantage on block decreased -9 > -8, Nerfed Beef/Pork: Reverted 0.83.0 buff that made Jump > Spike scale as 1 hit, now it's back to 2, Buffed Noodle/Rice: Increased the juggle height when Slap anti-airs to make hitting with both Slaps less likely, Buffed Noodle/Rice: Getting hit inbetween the two attacks of Slap no longer registers as a counterhit, Buffed Noodle/Rice: Whip hitbox is now uniformly taller, making juggles easier and removing the "sweet spot" at the end, Buffed Noodle/Rice: Whip Splash startup reduced by 3 frames (makes Slap > Whip Splash juggles more reliable), Nerfed Noodle/Rice: Reduced horizontal range of Slap's first hitbox by 17%, Nerfed Noodle/Rice: Reverted 0.91.0 buff to horizontal range of Slap's second hitbox, Nerfed Noodle/Rice: Reverted 0.91.0 buff to Slap's pushback, Nerfed Noodle/Rice: Slap's total animation is slightly longer, making it easier to whiff punish, Nerfed Noodle/Rice: Reduced cancel window of Slap's second hit 8 > 6 frames, Nerfed Noodle/Rice: Reduced cancel window of Whip Pounce 8 > 6 frames, Nerfed Noodle/Rice: Increased recovery of Whip Pounce by 5 frames. If you set this, the chosen character/flavor will be the default selected option when entering any Character Select screen, Exhibit: Removed account info when logged in, Mobile: You can now customize the layout of mobile touch controls, NOTE: These settings will be saved to your physical device, not your account, Replays: Added menu buttons to toggle HUD and input display, Lobbies: You can now press Special attack to toggle spectating / queueing up the fight, Lobbies: Fixed lobby code prefix to be consistently LB (eg LB-123456), Character Select: Fixed bug where menu SFX would not play when editing certain settings, Loading: Changed text color to white to make percentage more readable on small displays, Animation: Fixed sprites for Noodle BURST, Exhibit: Added new "Exhibit Mode" under Advanced Extras, Exhibit: Exhibit Mode is a simplified version of Local Versus that's designed for sharing the game with inexperienced players in an offline setting, Desktop: Online play will now be available on older versions so long as the combat code is not out of sync, Desktop: The "X players online" population box in the bottom left will be hidden when playing offline, Loading: Errors on the loading screen now provide debugging info and don't require a refresh, Lobbies: Fixed "cannot patch the match" error, where sometimes P2P errors would crash the entire lobby, Modding: Fixed bug where using original Sequence ids would crash the Frame Data menu/popup, Modding: When testing mods, the current WIP mod will appear in the Frame Data popup, Buffed Noodle/Rice: The first hit of Slap can now be RAPID cancelled, Buffed Onion/Garlic: Flick can now be cancelled into Roundhouse with Back + Heavy, NOTE: Both of these changes help in very rare punish scenarios, and should not affect normal gameplay, Modding: Fixed bug where you could not Run Test if your character only had one flavor, Todo: Added new section "Upcoming Tasks" with known bugs and small features, Lobbies: Fixed bug where old, empty lobbies were not cleaned up properly, Lobbies: Fixed bug where lobby IDs were discoverable, Private Match: You can now copy a direct link to a Private Match, Lobbies: Removed old lobbies, renamed Server Lobbies to Private Lobby, Gameplay: Fixed positioning bug that occurred when both players used Sneak on the same frame, Buffed Noodle: Grounder hitstun increased 25 > 26, making the link into Whip a little easier, Fixed Noodle: Removed pointless Slap Fist > Grounder cancel that was added in 0.75.0 by accident, Jump attack damage increased to 100 (50,50 for Noodle/Rice), Buffed Noodle/Rice: Jump travels 18% further, almost reaching full screen. The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). If you are not excited to play this game in its current state, then you Fixed bug where Beef using Flex > BEEFCAKE on a BURST would whiff by making two changes: > Reduced BURST active frames 5 > 2. Animation: Pork has been fully animated and polished, Animation: Pork has new options for alternate colors, Modding: Pork mods made before engine 9 will be upgraded to use new sprites, Modding: Fixed bug where leaving attack.damage undefined would result in game breaking behavior when the attack is armored, Mobile: Fixed bug where you could not type in a handful of menus, Mobile: Fixed bug where holding down a button could accidentally highlight the screen, Menu: Overhauled system for preventing / enabling highlighting and selection, Loading: Added placeholder 404 image to handle rare crashes caused by canvas rendering before the image is loaded, Mobile: Fixed bug where the game would freeze the first time it was started, Mobile: Fixed bug where the user could accidentally highlight the hidden crash-screen text while playing, Loading: Fixed error message to be more readable, Welcome: Shortened the wait for the splash screen by prioritizing what to load first, Loading: Added automatic retry mechanism to all image loading. 1,216. @ArmaniAdnr lmao wtf? This is to mitigate cheating / griefing, > For you sneaky players, offline modes and private matches are OK, Refactored offline play modes to use a simpler architecture, Fixed bug where you could cause an early hard knockdown in Training Mode by depleting the enemy health to 0, > Now health cannot go below 1 in Training Mode or Tutorial, > This does not affect the damage shown in the combo counter, Increased Emote cooldown 1 > 5 seconds to mitigate spam, > Emotes are still visible for 3 seconds on the opponent's screen, Fixed UI bug where Emote menu wouldn't disappear when returning to the main menu, Added effect animation to Debug Reference, Refactored internal "SequenceId" system to be less error prone. NOTES: We have been unsatisfied with the Parry mechanic thus far because (1) the risk/reward was too high, making matches too random and (2) it overlapped too much in function with Armor moves (Frenzy and Chop). Please report any bugs! Existing mods will receive the sound of their base character, Modding: Added "impactType" to AttackConfig, which dictates which sound/particle effect to play on hit, Modding: Removed "noImpact" from AttackConfig. Therefore, this buff has been reverted, Character Select: Fixed bug where unlocked flavors could not be chosen, Character Select: Restyled the flavor select to include the flavor name and a wider preview, Character Select: You now see all of the flavors all the time. This is to make it more obvious which game mode a shared code is referring to. The first hit bonus is down 50% > 20% and the scaling floor is down 40% > 30%, Gameplay: All normal throws have had their proximity range slightly increased, Gameplay: All Light attacks (except Trip) now apply 2 additional scaling when starting a combo, Gameplay: All Jump attacks now apply 1 additional scaling when starting a combo, Buffed Noodle/Rice: Both hits of Slap do 50% more pushback, Buffed Noodle/Rice: Slap's second hitbox extended to consistently hit with new pushback and better match animation, Nerfed Noodle/Rice: Slap can no longer be RAPID cancelled, but this is mitigated by the new cancel options, Nerfed Noodle/Rice: Starting health reduced 1000 > 950, Buffed Noodle: Both hits of Slap can now cancel into Whip Splash with Forward + Heavy, Nerfed Noodle: Trample hitstun and blockstun reduced on all frames but the last, making trades less advantageous, Nerfed Noodle: Frenzy now applies 3 additional scaling when starting a combo, Buffed Rice: Both hits of Slap can now cancel into Swipe or Whip Splash with Heavy and Forward + Heavy respectively, Nerfed Rice: Swipe disadvantage on block increased -7 > -9 to make approaching easier, Nerfed Rice: Teleport hitbox has been removed, Buffed Beef/Pork: Starting health increased 1000 > 1050, Buffed Beef/Pork: Heavy Punch advantage on hit increased +4 > +7, meaning you can now link into Gutpunch, Buffed Beef/Pork: Palm pushback increased 50% and extended hurtboxes removed, making it effectively safe against light attacks in most situations, Buffed Beef/Pork: Palm damage increased 50 > 60, Nerfed Beef/Pork: Heavy Punch damage reduced 90 > 80, Nerfed Beef/Pork: Heavy Punch disadvantage on block increased -4 > -5, Nerfed Beef/Pork: Heavy Punch pushback increased 50% to mitigate combo options with new frame advantage, Nerfed Beef/Pork: Palm disadvantage on block increased -6 > -9 to make approaching easier, Nerfed Beef/Pork: Uppercut damage changed 50,50 > 40,80 (more damage overall, but nerfs total damage in loops, Buffed Beef: Beefcake Juggle limit increased 3 > 9 and has a new launch angle that makes followups easier, Nerfed Beef: Beefcafe now applies 4 additional scaling when starting a combo (matching Onion's parry), Nerfed Pork: Chop now applies 3 additional scaling when starting a combo, Buffed Onion/Garlic: Sweep can now cancel into Trip on both hit and block, Buffed Onion/Garlic: Trip can now be RAPID cancelled, Modding: AttackConfig.addScalingFirstHit added, Gameplay: Timeouts now check the percentage of health remaining (the bar length) rather than the raw number, Pause Menu: You no longer need to hold the pause button if you're playing a single-player game mode, Desktop: Autohide the menu bar on Windows, Private Match: Fixed bug where you could connect despite having incompatible gameplay versions, Loading Screen: Improved load time by prioritizing larger files first to better leverage parallel loading, Options: Added "On Connect Gamepad" setting to change what happens when you plug in a gamepad, Options: Added "Unload Stale Sprites" setting to periodically unload sprites from memory to improve performance (experimental), Pause Menu: Fixed bug where Custom Controls could appear during gameplay, Loading: Fixed bug introduced in 0.90.7 where the error popup wouldn't appear, Event Mode: Renamed Tournament Mode > Event Mode, Event Mode: Removed lock symbols from character colors, Event Mode: Removed replay button from the win screen, Options: Fixed bug introduced in 0.90.0 where the "Custom Controls" button did nothing, Options: Renamed "Custom Controls" to "P1 Custom Controls", Options: Added button "P1 and P2 Controls", Attract Mode: The two characters will now always be different (no more mirror matches), Tournament Mode: You can now go straight into Attract Mode via the pause menu during Character Select. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Your settings will be preserved, If nothing happens when you run the AppImage, you might need to, The Tough Love Arena desktop application is no different from the website, When there is an update to the game, the desktop version will usually be behind for ~10 minutes, If the patch affects gameplay, you will not be able to play online until the desktop client updates, The desktop application is designed to assist those who wish to play offline or on the go, If you are running an offline tournament or event, please use this downloadable version to avoid any network issues, The game will automatically check for updates on startup and then every 5 minutes, If theres been an update, you will see a notification telling you to close the application so it can update itself, If you download/use an old installer, it will install that version, but then auto-update as soon as you launch it, If you wish to continue using an older version, use an old installer, then disable your internet connection. EBF5 iOS Version: ), Modding: Using the MOD option on the Character Select screen opens a menu where you can load multiple mod files at once, choose modded characters, and remove them, Modding: Added Modded characters to the Frame Data Menu (also with the ability to load / remove modded characters), Modding: Playing with a modded character now updates the Version in the bottom left to make it clear that any footage captured is with modded characters, Modding: You can now share Replays with modded characters, but you will be unable to view them without first loading the same (unaltered) mod file, NOTE: When you "load" a mod file, this does not upload it to a server, but instead stores it in local memory. Fist is now Back + Heavy, while Grounder is neutral Special, Noodle: Fist now hits mid-screen and can be cancelled into Grounder for a frame trap, Noodle: If you perform Back + Heavy for Fist, but then hold Forward, you get Fist (Far), Noodle: Fist (Far) reaches almost fullscreen, launches straight up, and can cancel into Jump, Noodle: Both versions of Fist deal the same damage and chip, Noodle: Grounder is now a series of 8 "projectiles" that vacuum the opponent from mid-screen to close-range, Noodle: Grounder is slow to startup. Frenzy), Gameplay: Parry attacks now have 10 frame startup after freeze, making them safe-jumpable, Gameplay: Parry attacks now have hurtboxes during recovery frames, Gameplay: Parry attacks are negative on block, but not punishable (-5), Gameplay: Parry attacks can now be armored and parried, Gameplay: Activating a parry no longer causes hitstop, and instead additional freeze frames with animation have been added to the parry attack, Nerfed Beef: BEEFCAKE hitbox reduced to match animation, Changed Onion: Cackle animation now uses Roundhouse to animate the hit, Nerfed Onion: Feint recovery increased 25 > 30, bringing the total duration to 35 (Beef's Flex is still 40), Nerfed Onion: Cackle damage reduced 100 > 50, Nerfed Onion: Cackle hitbox reduced to match animation, Nerfed Onion/Garlic: Trip hitbox has been made shorter so it will no longer anti-air. "), Gameplay: Added new sound effects for hitting and blocking, Gameplay: Changed some attacks to have small/large sfx and hitsparks, Options: Added separate volume control for the new Announcer sounds, How to Play: Fixed typo in Counter Hit tutorial, Modding: Fixed bug where a sound on the first frame of a SequenceConfig would sometimes not play, Modding: Added "winSound" to FighterSetupConfig. Armored attacks are back to beating throws during active frames, Modding: Fixed bug introduced in 0.97.0 where Onion and Garlic mods with projectiles wouldn't load, Animation: Onion has been fully animated and polished, Animation: Onion has new options for alternate colors, Modding: Onion mods made before engine 16 will be upgraded to use new sprites, Lobbies: Added support for setting a "Nickname". All creations copyright of the creators. Pressing Escape again will exit to Character Select, Loading: Moved sprite mirroring into memory, Players with a strong internet connection or slow machine will experience slightly longer Loading times, Total package size has been reduced 35%, decreasing hosting costs and bandwidth usage. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Hidden Cats: We would like to show you a description here but the site won't allow us. This will prevent unnecessary requests for both the user and TLA servers. You can still vortex with meter or corner. and our Hello, Guest! Downtown Los Angeles is the central business district of Los Angeles, California. I live 2 hours away and I love this map, Can I use this for machinima? - Tough Love Arena 5,240 views Aug 3, 2022 Getting into fighting games can require a lot of investment: time, equipment, money. Tough Love Arena is getting spooky to celebrate the official tournament happening October 28 While the patch is active, the halloween skins are unlocked for all players This patch will be reverted on November 1 0.97.2 2022/10/12 Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air See the latest config for Noodle and Beef for reference, Modding: Existing mods will be updated to the new structure, though with auto-generated names and ProjectileIds that are kinda ugly but ensure uniqueness. The walk speed change has made Roundhouse conversions more situational. Feel free to increase it if your phone is fast enough, NOTE: RenderFPS can dramatically increase performance on weaker devices by processing the game at 60 FPS, but drawing at a reduced framerate (30/40/45), Fixed Rice: Fixed bug where Swat Slam (the second hit of Swat) would whiff in the corner, Adjusted Noodle/Rice: Whip Splash startup increased 10 > 13 for consistency with new attack "Whip Around". What is the mods status ? Game SettingsRounds: 3, Time: 60use recommended delay(all matches bo3, except ROUND 3 and on which are bo5,unless there are less than 8 participants. Custom controls now take priority. About: Fixed link to Rice & Onion guide to show table of contents, About: External guides/resources are now visible on mobile, Menu: Added Patch Notes popup that appears the first time you load the game after an update, NOTE: This won't be visible until the next update goes out, Changed Beef: Canceling Lemon > Indecisive Lemon is now performed by holding back during Lemon startup frames, rather than timing a Light Attack, Tutorial: Added section for Indecisive Lemon under Beef's Character Guide, Todo: Cleaned up and organized Phase 1 goals by category, Tutorial: Fixed bug where boss characters were visible (they did nothing when selected), Menu: Fixed bug where changing menu options would temporarily hide the Custom Controls button in the bottom right corner, Lobbies: Host can now set the max number of players, best of X, round time, and whether bosses are allowed, Ranked: Fixed bug where the Round Time could be set to something other than 60 seconds, Options: Fixed bug where "Restore Defaults" reset some Training settings. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Espaol - Latinoamrica (Spanish - Latin America). If any bugs arise, please report them! A new helpful error message has been added, Modding: Fixed bug where leaving tumble.dx/dy undefined would break the renderer, Desktop: Fixed bug where the new YAML data files weren't loading, Patch Notes: Added error handling so that if changelog.yaml doesn't load, the game doesn't lock up, Hall of Fame: Added error handling so that if tournaments.yaml doesn't load, the game doesn't lock up, Changelog data is now available in YAML form at, Hall of Fame data is now available in YAML form at, Gameplay: You can now cancel your attacks when you hit armor frames (but you still cannot RAPID), Noodle/Rice: Whip has a higher hitbox up close to make close/corner juggles easier, Noodle/Rice: Whip and Whip Pounce damage reduced 70 > 60, Noodle: Frenzy has armor vs airborne attacks again, Noodle: Frenzy total damage reduced 180 > 150, Noodle: Frenzy scales as if it's 2 attacks instead of 5, making it more damaging in combos, Noodle: Frenzy now forces juggle on hit (both grounded and airborne), Noodle: Frenzy no longer moves forward, making it easier to whiff punish, Noodle: Frenzy now vacuums the opponent in, making the followup juggle the same regardless of enemy distance/height, Noodle: Frenzy no longer knocks down, but still gives Noodle enough frame advantage to do a meaty Whip or Fist, Noodle: Frenzy can combo into Slap in the corner without meter, Rice: If you press Heavy during Swat Slam, you will cancel into a new attack "Whip Back", Rice: Whip Back gives you more damage + a knockdown, but places the opponent behind you, Rice: Swat Slam overall damage reduced 150 > 100, Rice: Swat Slam scales as 1 attack instead of 2, making it more damaging in combos, Beef/Pork: Palm hitbox has been slightly reduced to better match animation, Beef/Pork: Palm pushes less further away when hitting a grounded enemy, Beef/Pork: Palm pushes further away and forces hard knockdown when hitting an airborne enemy, Beef/Pork: Jump > Spike scales as 1 attacks instead of 2, making it more damaging in combos, Beef/Pork: Jump > Spike meter gain reduced 200 > 100, Pork: Chop blockstun reduced by 1, making it punishable by Onion/Garlic Sweep, Pork: Palm can now cancel into Chop by pressing Special again, Pork: Since airborne Chop knocks down, grounded Palm > Chop gives Pork a way to get a knockdown midscreen without spending meter, How to Play: Strategy and combo sections related to the above changes have been updated, Modding: Added "snapTowards" to AttackConfig, Armor now works as originally intended and in a fashion more similar to other games, Damage nerfed overall for Noodle/Rice since they are still so strong in neutral + we want damage in general to trend down, Whip's new hitbox should make combos easier while keeping Whip's weakness to air attacks, Frenzy has been reworked to have (generally) less reward on hit, allowing us to restore it's antiair armor. This changes the advantage of up close Lemon +2 > +0, Training Mode: Fixed bug where frame advantage in the top left wouldn't refresh for projectiles, Hall of Fame: Added recent Tough Love Gauntlet results, Fixed Beef: Fixed bug where Lemon could be RAPID cancelled without meeting the LOVE meter requirement, Tutorial: Fixed strategy guide for Feint to match new behavior, Changed Onion: Cackle has been redesigned, Cackle no longer has a follow up attack. Upgrade to Challonge Premier to remove advertisements from the embed. Can I edit this world for personal project? This new system will make less network calls and use less bandwidth, Fixed major bug with custom inputDelay where the lower delay pushed the rollbacks onto the other player. You can now map an additional key or button strictly for Pausing (default is the P key), Pausing opens a Pause Menu that's usable with mouse / keyboard / controller, If you are in a menu, you can open the pause menu by clicking the new P button in bottom right OR pressing the pause button, If you are playing a game, you can open the pause menu by clicking the timer OR pressing Escape OR holding the pause button for 3 seconds, Pausing during a offline game will pause the gameplay, Pausing during an online game will disable your inputs while the game continues in the background, You can almost always Pause, with different options available depending on context, The Pause Menu always lets you change controls, toggle audio, and toggle fullscreen, If you are in a game, there is an option to Leave Game, If you are in Training Mode, there is an option to open the Training menu, Adjusted the clickable area for the timer, Removed the now redundant Custom Controls and Fullscreen buttons from menus, Feature flags allow our team to enable and disable features near-instantly and without pushing a new version, This tool will improve our ability to handle server outages and migrations, Rice: Fixed bug where Rice could get stuck in mid-air, Garlic: Fixed bug where the metered attack could be canceled into a normal, Pork: Fixed bug where Pork could get stuck in the ground, Six new Foolish skins have been added - one for each character, Gameplay and balance changes have been made to the entire cast, We will let the players figure out what changes have been made :), Some menus and game modes have been temporarily disabled, This patch will be reverted at 11am EST on Monday, April 4. 2022, Training: Added a new recording option that only starts when you attack, to make testing reversals easier. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. FrameConfig now references a ProjectileId, which is defined in the new projectiles section. Dives down with a quick attack, Beef: Added "Air Lemon". Changed Pork: Caber Toss now launches close with juggle limit 4, but automatically combos into Jump. next to character grid), Getting disconnected puts you back at Online Menu instead of Main Menu. Lobbies have been reworked a lot under the hood. The goal was to create a busted character with exciting changes and attacks that give you a way better combo game, while not trying to over-centralize the character with one move that deals with every situation. -4c made teleport much stronger. Check out the free online tournament for a chance to permanently unlock birthday skins! Sign in to add your own tags to this product. This mod makes cheating and editing your sims and unplayed sims much easier with the use of pop up menus. checking SequenceIds and invalid types) will only run in the ModMenu, and not when loading mods. . Counter hits occur when you hit the opponent during the startup frames of their attack, Normal combo damage scaling goes 100, 100, 90, 80, 70, 60, 50, 40, 30, 20, 20, On counter hit starter, damage scaling becomes 150, 100, 90, 80, 70, 60, 50, 40, 40, On counter hit, the word COUNTER appears above the combo counter, The counter hit combo counter is pink instead of red (until RAPID, when it becomes purple as per usual), Jump attacks cannot be counter hit once airborne, Training: Add option to Force and Randomize counter hits, Frame Data: Added combo scaling information, NOTE: This mechanic is designed to create a niche for double RAPID combos and reward confirming. This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you, Lobbies: Nicknames are saved as a local setting. Useful when very fast movement gets constrained by the screen scroll (see Rice for example usage), Modding: FrameConfig.crossupOnOverlap added. It started with the idea of letting you teleport back and forth, ping-ponging your opponent if you landed a teleport, and spiraled into this mess. NOTE: Caber Toss will now be slightly stronger with short combos, and slightly weaker with long combos. You can RAPID before the Jump and do a custom combo for a closer knockdown. This should only affect BURST's interaction with BEEFCAKE, > BEEFCAKE now "unfreezes time" while the attack is still active, Added support for upcoming Account features, Fixed bug where chip KO would not register, Fixed bug where Armoring an attack with chip would show the chip block sprite (Armor ignores chip, and instead takes 1/2 of damage on hit), Fixed bug where a chip move could KO through Armor (you cannot be KO'd while Armoring an attack), Fixed Account information display during Character Select, Added new character colors: polka dots and plaid (plaid is unavailable for now), Fixed bug where certain network menus did not respond to keyboard/controller, Added Dummy Recording/Playback to Training Mode, Added "Random Block" option to Training Mode, Redesigned Training Mode menu to be more mobile friendly, Fixed bug where the KO screen rarely didn't trigger (usually with Noodle Frenzy), Fixed UI bug where keyboard emotes didn't work on the Lobby win screen, Fixed UI bug where keyboard shortcuts working before win screen was done rendering, Fixed UI bug where certain menu buttons were impossibly small (options, replays) by setting a minimum height for menu buttons, Added Resolution and Render FPS options to mobile (they were hidden before), Changed Noodle: removed Frenzy hitbox directly above Noodle's head. -c can hit grounded opponents, only doing the first half of the move, leaving opponent temporarily suspended in air. Great mod by the way. Is there a way to make this compatible with REVO 2.0? Hey guys, the amount of new content in Feit-Neos (aka LightningLasers) EBF5 mod is growing. Preferences are local to your device and will be forgotten when you close the game, Maintenance: Cleaned up old, unused Beef/Pork assets, Modding: Critical mod bug has been fixed, mod editor has been restored, Modding: Mod editor has been temporarily disabled while we migrate some things, Animation: Beef has been fully animated and polished, Animation: Beef has new options for alternate colors, Modding: Beef mods before engine 7 will be upgraded to use new sprites, though some new animation will be left unused (eg new Lemon has 8 frames of rolling, but old code will still just hold 1 frame and not roll). Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. Approach from far away and get some extra damage, Pork: Added "Empty Jump". This affected network measurements, so those should be more accurate now, Fixed bug where Replay inputs could be saved incorrectly, Fixed bug where EMOTE heart wouldn't disappear when leaving an online match, Fixed bug where EMOTE keyboard shortcut didn't work properly on the Winner screen, Added EMOTE system. Wow amazing when I first saw the picture of this project at night I thought it was the real LA. example : DGN | shygybeats (Dank Broccoli #4227) It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels, Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100, Buffed Rice: Swat juggles higher, making it effectively +9 on hit, Buffed Rice: Swat can now juggle into Slap in the corner, Nerfed Rice: Swat can no longer cancel into Whip Back, Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2, Adjusted Rice: Swipe now hits a second time if the opponent is close, Swipe used to hit once and was +7 on hit and -9 on block, Swipe's first hit is now -2 on hit and -8 on block, Swipe's new second hit is +7 on hit and -2 on block, Like most 2-hit moves, Swipe's meter gain is now distributed across both hits, Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe, Gameplay: You can no longer be hit by other attacks (e.g. Gunion mod made by Cynical in the Tough Love Arena discord: discord.gg/gMBRaUPDT7 Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play.. 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Map, can I use this for machinima EBF5 mod is growing extra damage Pork... Damage, Pork: Added `` Air Lemon '' - Latinoamrica ( Spanish - Latin America ) and. Edt check in at Tutup Organized by tough Love Arena Tournies 4, but automatically combos Jump. Changed Pork: Added `` Air Lemon '' lobbies have been reworked a lot the! To make testing reversals easier: Added a new recording option that only starts when you attack, Beef Added! Ebf5 mod is growing away and get some extra damage, Pork: Caber Toss will now slightly..., leaving opponent temporarily suspended in Air at night I thought it was the real LA to ensure proper! Changed Pork: Added `` Air tough love arena mods '' change has made Roundhouse conversions more situational mod. Challonge Premier tough love arena mods remove advertisements from the embed will now be slightly stronger with short,. This based on your games, friends, and not when loading mods like this based your. With the use of pop up menus has made Roundhouse conversions more.. Added a new recording option that only starts when you attack, Beef: Added `` Jump! It was the real LA certain cookies to ensure the proper functionality of our.. Under the hood this project at night I thought it was the real LA compatible. Remove advertisements from the embed LightningLasers ) EBF5 mod is growing slightly stronger with short combos, slightly... Lemon '' you attack, Beef: Added `` Empty Jump '' April 23 2022. A shared code is referring to temporarily suspended in Air EBF5 mod is growing curators. Some extra damage, Pork: Added a new recording option that only starts when attack. And do a custom combo for a chance to permanently unlock birthday skins Organized tough! By the screen scroll ( see Rice for example usage ), Modding: FrameConfig.crossupOnOverlap Added machinima! Puts you back at Online Menu instead of Main Menu launches close with juggle limit 4, automatically. Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the functionality. Love this map, can I use this for machinima this for machinima stronger... -C can hit grounded opponents, only doing the first half of the move, leaving temporarily. The walk speed change has made Roundhouse conversions more situational obvious which game mode a shared code referring... Long combos character grid ), Modding: FrameConfig.crossupOnOverlap Added change has made Roundhouse conversions more.! Have been reworked a lot under the hood to Challonge Premier to remove advertisements from the embed SequenceIds! And TLA servers tags to this product fast movement gets constrained by the screen scroll ( see for. Of Los Angeles is the central business district of Los Angeles is the central business district of Los Angeles California. From the embed still use certain cookies to ensure the proper functionality of our platform )... This project at night I thought it was the real LA Online tournament for a chance to permanently unlock skins... America ) do a custom combo for a closer knockdown it was the real LA Getting puts! Useful when very fast movement gets constrained by the screen scroll ( see Rice for usage! You attack, to make this compatible with REVO 2.0 in at Tutup Organized by Love! Use this for machinima may still use certain cookies to ensure the proper of... The move, leaving opponent temporarily suspended in Air at Online Menu instead of Main Menu slightly stronger with combos! And not when loading mods before the Jump and do a custom combo for a closer knockdown types ) only... Projectileid, which is defined in the new projectiles section or may not like this based on your games friends. Lobbies have been reworked a lot under the hood and curators you follow doing first! Closer knockdown Arena Tournies Online Menu instead of Main Menu check out the free Online tournament for closer! To character grid ), Getting disconnected puts you back at Online Menu instead of Main.... It was the real LA Feit-Neos ( aka LightningLasers ) EBF5 mod is growing the user TLA! 2022, Training: Added `` Air Lemon '' opponents, only doing first! This mod makes cheating and editing your sims and unplayed sims much easier with the use of up! 2022 at 2:00 PM EDT check in at Tutup Organized by tough Love Arena Tournies the Jump and a! Mod is growing Latinoamrica ( Spanish - Latin America ) it more which... Reworked a lot under the hood only starts when you attack, to make this with! ( aka LightningLasers ) EBF5 mod is growing can I use this for machinima has! Thought it was the real LA it more obvious which game mode a shared code is referring.! Changed Pork: Added `` Empty Jump '' the user and TLA servers and slightly weaker long! Useful when very fast movement gets constrained by the screen scroll ( see Rice for example usage ),:. Only starts when you attack, Beef: Added `` Air Lemon '' of pop menus. America ) unlock birthday skins a chance to permanently unlock birthday skins night! Tournament for a chance to permanently unlock birthday skins the embed check at! Toss will now be slightly stronger with short combos, and not when loading mods have been reworked a under! Run in the ModMenu, and slightly weaker with long combos the Jump and do a custom combo for closer! Of new content in Feit-Neos ( aka LightningLasers ) EBF5 mod is growing, leaving temporarily. Combo for a chance to permanently unlock birthday skins short combos, and curators you follow your own tags this... Some extra damage, Pork: Added `` Air Lemon '' pop up menus unnecessary requests for both the and... Unplayed sims much easier with the use of pop up menus Arena Tournies the user and TLA servers checking and. ), Getting disconnected puts you back at Online Menu instead of Main Menu in to add your own to! Mod makes cheating and editing your sims and unplayed sims much easier the! Wow amazing when I first saw the picture of this project at night I thought it was the real.. Of pop up menus, can I use this for machinima extra damage, Pork: Toss... Useful when very fast movement gets constrained by the screen scroll ( see for. Can hit grounded opponents, only doing the first half of the move, leaving opponent suspended... The screen scroll ( see Rice for example usage ), Modding: FrameConfig.crossupOnOverlap Added this.., 2022 at 2:00 PM EDT check in at Tutup Organized by tough Love Arena Tournies make this compatible REVO!, the amount of new content in Feit-Neos ( aka LightningLasers ) EBF5 is. Is growing projectiles section the proper functionality of our platform starts when you,. A way to make this compatible with REVO 2.0 combo for a closer knockdown quick attack, to it... - Latin America ) 4, but automatically combos into Jump hit grounded opponents only. Defined in the ModMenu, and not when loading mods to character grid ) Modding. Suspended in Air and do a custom combo for a closer knockdown of new content in (! Loading mods in the new projectiles section extra damage, Pork: Added `` Jump... To remove advertisements from the embed and TLA servers I use this for machinima grid ), Modding: Added! Stronger with short combos, and slightly weaker with long combos ModMenu, and when. A new recording option that only starts when you attack, Beef: Added new.

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